Adventure Code Camp: Library Mobile Design in the Backcountry

Authors

  • David Ward University of Illinois at Urbana Champaign
  • James Hahn University of Illinois Undergraduate Library
  • Lori Mestre University of Illinois Undergraduate Library

DOI:

https://doi.org/10.6017/ital.v33i3.5480

Abstract

This article presents a case study exploring the use of a student Coding Camp as a bottom-up mobile design process to generate library mobile apps. A code camp sources student programmer talent and ideas for designing software services and features.  This case study reviews process, outcomes, and next steps in mobile web app coding camps. It concludes by offering implications for services design beyond the local camp presented in this study. By understanding how patrons expect to integrate library services and resources into their use of mobile devices, librarians can better design the user experience for this environment.

Author Biographies

David Ward, University of Illinois at Urbana Champaign

Associate Professor

James Hahn, University of Illinois Undergraduate Library

Associate Professor

Lori Mestre, University of Illinois Undergraduate Library

Professor

References

Council on Library and Information Resources (CLIR), Participatory Design in Academic Libraries: methods, findings, and implementations, (Washington, D.C.: CLIR, 2012) <http://www.clir.org/pubs/reports/pub155/pub155.pdf>

Authors, “Designing Mobile Technology to Enhance Library Space Use: Findings from an Undergraduate Student Competition.” (under review 2014)

Wikipedia, “Hackathon,” (wikipedia.org, 2014)

<http://en.wikipedia.org/wiki/Hackathon>

Downloads

Published

2014-09-25

How to Cite

Ward, D., Hahn, J., & Mestre, L. (2014). Adventure Code Camp: Library Mobile Design in the Backcountry. Information Technology and Libraries, 33(3), 45–52. https://doi.org/10.6017/ital.v33i3.5480

Issue

Section

Articles