SUREEPHONG, Pradorn; CHERNBUMROONG, Suepphong; NIEMSUP, Supicha; HOMLA, Pipitton; INTAWONG, Kannikar; PURITAT, Kitti. Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries. Information Technology and Libraries, [S. l.], v. 43, n. 1, 2024. DOI: 10.5860/ital.v43i1.16651. Disponível em: https://ital.corejournals.org/index.php/ital/article/view/16651. Acesso em: 16 apr. 2024.